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For some PC adventure games, it’s almost like the game takes place in a box or a corner where your world seems to be centered but for Sea of Darkness, there’s a perfect sense of traveling from place to place while searching for clues and finishing puzzles. As for the game’s location, the environment you interact with feels perfectly realistic as far as spacing goes. I definitely have to give Her Interactive brownie points for using actual Icelandic letters in both the game’s environment and dialog text. The culture of Iceland is celebrated in a way that’s easy to understand and even fun, although knowing some German (guilty) definitely helps for the Icelandic vocabulary challenge. Marked improvement on character animationsĬonsidering some of the lofty and hard-to-broach topics the story tackles, from a town’s near disaster, xenophobia, to grief over lost loved ones, they are all covered in respectful and realistic ways. The movement and look of the characters in this game is leaps and bounds ahead Dagny feels like an actual person with amazingly accurate lip-sync, Gunnar the fisherman looks like the real deal with one of the best computer animated sweaters I’ve seen, and you just want to hug Elisabet at times because she feels so real (and her backstory certainly helps). The characters in the last Nancy Drew game were overall noteworthy, but did look a little rubbery at times. Finally, I have no idea how they could have progressed so much with their character models in the space of one game. And of course, it’s snowing throughout much of the game, and while it may seem a little hokey at times, absolutely adds a layer of three-dimensional depth that gives so much more to the game’s atmosphere. While there’s a couple discrepancies where the water doesn’t move against objects, the major background objects in the harbor do, and that’s also really innovative for these games. As you walk around the harbor and turn to look at the sea, icebergs move up and down with the tide and water laps up and down against pylons. Not only is the fireplace in this game a delight to look at, there are flickers and waves of the aurora borealis in the skies, and on multiple screens! An effect like this going on in the sky is a first for a Nancy Drew game, and the progression doesn’t stop there. The first thing you will notice is the astonishing improvement of graphics and effects.
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Lighting in a game this dark is very important. But quite incredibly, the story is not only successful, it’s very well integrated with the location, puzzles, and even music. If this plot is already sounding thick, a very grumpy fisherman with a sad backstory is thrown in, as well as a picked upon archaeological researcher, and a whole knot of confusing feelings over the missing sea captain Magnus. The townspeople feel like the treasure, if found, should be held by the town, or to pass onto the last living heir that has claim to the ship, Elisabet Grimmursdotir. A part of the Heerlijkheid’s twisty past is the legend of the Dutch East India Company’s fortune stashed away somewhere on board, and hundreds of years have passed without a trace of it. In honor of the annual town festival, your boss Dagny Silva, along with sea captain Magnus, spent years and tons of money restoring the Heerlijkheid, a ship with a mysterious past that the small town of Skipbrot has as a part of their identity. The plot is you, as Nancy Drew, are called to Iceland to investigate the disappearance of a sea captain who was at the helm of a historic ship that then crashed into the harbor. Gorgeous graphics for both interior and outdoor environments. The fact that a concept as stodgy as “ship with hidden treasure in Iceland with a plethora of nautical references” is not only made intriguing, but very satisfying in the end, is something to applaud. This is one of the best-looking games I have played in a while, and proves that PCs are still worthy gaming mediums. This game makes the Wii U games I’m playing lately look like sidewalk chalk drawings on the pavement in comparison. Nancy Drew: Sea of Darkness is a pretty momentous game-and I mean that for the company, for the fans, and as a really solid PC game in a world where the term “PC game” is changing.
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Okay, deep breath… Pajama Sam, Full Throttle, every other PC game I’ve ever played, ever other videogame I’ve ever played.
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I am going to try to be as unbiased as possible for this review, because I have been a Nancy Drew fan for a long time.